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In this paper, we describe how mobile learning sets new impulses for teaching and learning in project-oriented higher education. In our project clavis, we support the self-directed learning, deepening and application of knowledge and skills in project phases of the master program of “Applied Computer Science and Systems Engineering” (AI-SE) at the University of Duisburg-Essen. Therefore, we want to provide practical examples and relevant learning units in a mobile multimedia toolbox. Students can come back to the small learning chunks during their master projects regardless of time and place. The development of our learning platform is an agile and iterative process model that is tailored to the needs of the target group. To ensure user-friendly implementation and to increase the acceptance, we involve members of the target group continuously throughout the development and implementation process. We raised the requirements in workshops with the participation of future users and the development team. Based on the findings we became aware of the requirements related to the content, didactic methods and technical concepts, that form the basis for the implementation. In this article, we provide a brief insight into our approach, the concept and the students' requirements for the development of the micro learning units and mobile learning platform.
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